League of Legends Patch Notes — Patch 10.6 Preview (Top Buffs, Funnel Nerfs, Ranked Changes)
Patch 10.6 is only a week away, but Riot Games have made up their minds about the upcoming changes to League of Legends. Let’s dive into them.
Teleport, Funnel, Death’s Dance
- Teleport cooldown changed from 360 seconds to 420–240 seconds based on champion level (evens out at Level 7). The Summoner Spell now also grants 30–45% Movement Speed buff for 3 seconds based on champion level
- Monster Hunter penalty now additionally lowers minion XP by 50% to make funneling less effective
- Death’s Dance cost increased from 3,500 to 3,600; Attack Damage lowered from 80 to 50; added +30 Armor and +30 Magic Resistance; changed components to Aegis of the Legion+Vampiric Scepter+Caulfield’s Warhammer+500 Gold
Matchmaking Changes
- If it takes autofilling to have a match, the game tries to have people play the same undesired role
- The game also tries to have the same number of Duos on both teams
Champions
Aphelios
- Severum Lifesteal lowered from 8–25% to 3–20%
- Infernum damage to minions lowered from 45% to 30%
- Mini-Chakram damage lowered from 30–173% to 24–164% of total Attack Damage
Anivia
- R chill duration increased from 2 to 3 seconds
Brand
- Passive now deals 120% damage to monsters
Darius
- W bonus damage lowered from 50/55/60/65/70% to 40/45/50/55/60% of total Attack Damage
- W mana cost increased from 30 to 40
- E mana cost increased from 45 to 60
Draven
- W movement increased from 40/45/50/55/60% to 50/55/60/65/70%
Garen
- Magic Resistance gain per level lowered from 1.25 to 0.75
- E crit scaling lowered from 50% to 33%
Hecarim
- R fear duration (which scales with distance) increased from 0.75–1.75 seconds to 0.75–2 seconds
Kayn
- Passive orb rate increased
Kindred
- Attack Damage gain per level increased from 2.26 to 2.5
- W self-healing increased from 32–100 to 45–100 (still depending on Kindred’s level)
- R healing upon the end of the ability increased from 200/250/300 to 200/300/400
Morgana
- Movement speed increased from 330 to 335
- W now deals 150% damage to monsters
- E shield value buffed from 60/120/180/240/300 to 80/135/190/245/300
Ryze
- Mana Regeneration gain per level increased from 0.8 to 1
- W damage increased from 80/100/120/140/160 to 80/110/140/170/200
Senna
- Attack Damage gain per soul lowered from 1 to 0.75
- Weakened Soul per champion cooldown recalculated from 4 to 6/5/4 seconds at levels 1/6/11
Shaco
- R clone auto attack damage lowered from 75% to 60% total Attack Damage
Shen
- Q damage cap against monsters raised from 75/100/125/150/175 to 120/140/160/180/200
Soraka
- Q total healing increased from 40/50/60/70/80 to 50/60/70/80/90
- Q movement speed increased from 10/12.5/15/17.5/20% to 15/17.5/20/22.5/25%
Teemo
- Q blind duration doubled against monsters
- E now deals 150% damage to monsters
Twisted Fate
- W blue card AP scaling increased from 50% to 90% of Ability Power
- W red card AP scaling increased from 50% to 70% of Ability Power
Urgot
- Q slow duration increased from 1 to 1.25 seconds
- E stun duration increased from 0.75 to 1 second
Veigar
- Q damage increased from 70/110/150/190/230 to 80/120/160/200/240
Wukong
- Mini-rework is scheduled to be released on Patch 10.6
- We will be expanding on Wukong rework in a separate article
Xerath
- W center damage increased from 150 to 166.7%
- R damage increased from 200240/280+43% Ability Power to 200/250/300+45% Ability Power
Yorick
- A grave now spawns on large monster death
- Ghouls take 50% reduced damage from monsters
Zyra
- Plants now deal 150% damage to monsters
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