For some 15 years, esports athletes have been very reluctant about bringing any support staff. A Manager would be good only for takeout deliveries, coaches surely don’t know the game better than players do, and don’t get me started on analysts. Between the general stigma and the male teen-dominated environment, there was practically no demand for psychologists in esports. Luckily, that is no longer the case.
Former Vega Squadron player, Rolandas "Optimas" Vincalovičius, accused his teammates of purposely losing an LCL Open Cup 2020 match to make money on high betting odds. The club has found no evidence of wrongdoing during an internal investigation, but later confirmed that the situation caught Riot Games’ attention.
Whether it’s a global threat or a local fearmonger, 2019-nCoV (novel coronavirus) has invoked several tight security measures across China. With the local esports market worth more than $2B and international leagues including China into the schedule, those measures already hit the industry. Let’s look at the impact of coronavirus on esports both short-term and long-term.
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