[Preseason 2021] Breaking Down LoL Mythic Items

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LoL Preseason 2021 introduced Mythic items, which are extremely powerful tools that shape your gameplay. That also means you can have only one Mythic item at a time. We’re looking at the items by each champion archetype so you don’t ever feel customer remorse.

Preseason Mythic Items: Marksmen

Galeforce

  • 3 400 gold
  • +55 Attack Damage
  • +20% Attack Speed
  • +20% Critical Strike Chance

Active – Zephyr Strike: Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 105-300 (lv 1-18) (+30% bonus Attack Damage) magic damage, increased against low-Health targets by up to 50% against targets at 30% Health. (90 second cooldown)

Mythic Passive: Grants all other legendary items +3% Move Speed.

Kraken Slayer

  • 3 400 gold
  • +60 Attack Damage
  • +25% Attack Speed
  • +20% Critical Strike Chance

Harpoon: Every third Attack is enhanced, dealing an additional 80-120 (lv 1-18) (+30% bonus Attack Damage) true damage.

Mythic Passive: Grants all other Legendary items +10% Attack Speed.

Immortal Shieldbow

  • 3 400 gold
  • +50 Attack Damage
  • +15% Attack Speed
  • +20% Critical Strike Chance
  • +12% Life Steal

Lifeline: When taking damage that would reduce you below 30% health, gain a 150-650 (lv 1-18) shield for 3 seconds. In addition, gain 20% Life Steal for 8 seconds. (90 second cooldown)

Mythic Passive: Grants all other legendary items + 8 Armor and +8 Magic Resist.

Takeaways:

  1. Get Galeforce if you play an immobile ADC and don’t have enough peel
  2. Take Kraken Slayer if your champion scales well with Attack Speed
  3. Purchase Immortal Shieldbow if your team can’t handle an Assassin

Preseason Mythic Items: Tank

Sunfire Aegis

  • 3 200 gold
  • +450 Health
  • +30 Armor
  • +30 Magic Resist
  • +15 Ability Haste

Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters). Damaging enemy Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (stacks 6 times). 

Radiance: At max stacks, your basic attacks explode around you, burning nearby enemies for your Immolate damage for 3 seconds.

Mythic Passive: Grants all other legendary items +5 Ability Haste.

Frostfire Gauntlet

  • 3 200 gold
  • +350 Health
  • +50 Armor
  • +30 Magic Resist
  • +15 Ability Haste

Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).

Frostfire: Attacks create a frost field that slows enemies by 30% (+4% per 1000 bonus Health) for 1.5 seconds. (4 second cooldown)

Mythic Passive: Grants all other legendary items +100 health and +7.5% Size.

Turbo Chemtank

  • 3 200 gold
  • +350 Health
  • +30 Armor
  • +50 Magic Resist
  • +15 Ability Haste

Active – Pursuit: Grants +75% Move Speed when moving toward enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Move Speed by 75% for 2 seconds. (90 second cooldown)

Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).

Mythic Passive: Grants all other Legendary items +5% Tenacity and Slow Resist

Takeaways:

  1. Get Sunfire Aegis if enemies have mixed damage
  2. Take Frostfire Gauntlet if you can swallow lower Magic Resistance
  3. Purchase Turbo Chemtank if you’re both the main tank and main engager

Preseason Mythic Items: AD Assassin

Duskblade of Draktharr

  • 3 200 gold
  • +55 Attack Damage
  • +18 Lethality
  • +25 Ability Haste

Dusk: Attacking an enemy champion deals 50-150 (lv 1-18) (+30% bonus Attack Damage) additional physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion you have damaged within the last 3 seconds is killed, reset this cooldown and gain invisibility for 1.5 seconds.

Mythic Passive: Grants all other legendary items +5 Ability Haste.

Eclipse

  • 3 200 gold
  • +55 Attack Damage
  • +18 Lethality
  • +10% Omnivamp

Moon Strike: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals bonus physical damage equal to 16% of their maximum Health and grants you 30% Move Speed and a 150 (+80% bonus Attack Damage) shield (100 (+60% bonus Attack Damage) for ranged champions) for 2 seconds. (6 second cooldown, 12 seconds for ranged champions).

Mythic Passive: Grants all other legendary items +5% Armor Penetration.

Prowler’s Claw

  • 3200 gold
  • +65 Attack Damage
  • +21 Lethality
  • +10 Ability Haste

Active – From the Shadows: Dash through target enemy, dealing 100-200 (lv 1-18) (+45% bonus Attack Damage) physical damage and reducing their Armor by 30% for 3 seconds. (60 second cooldown)

Mythic Passive: Grants all other legendary items +6 Lethality

Takeaways:

  1. Get Duskblade to simply kill people
  2. Take Eclipse if a front line threat makes it harder to just kill people
  3. Purchase Prowler’s Claw against a prominent bruiser

Preseason Mythic Items: AP Mythics (Mana)

Liandry’s Anguish

  • 3 400 gold
  • +80 Ability Power
  • +600 Mana
  • +25 Ability Haste

Torment: Your spells cause enemies to burn for 60 (+10% Ability Power) (+4% target’s maximum health) magic damage over 4 seconds, shredding their Magic Resist by 5% per second for 4 seconds (up to 25%)

Mythic Passive: Grants all other legendary items +5 Ability Haste

Luden’s Tempest

  • 3 400 gold
  • +80 Ability Power
  • +600 Mana
  • +10 Ability Haste
  • +10 Magic Penetration

Echo: Damaging an enemy with an Ability deals 100 (+15% Ability Power) additional magic damage to your target and 3 nearby enemies and grant you 30% Move Speed for 3 seconds. (8 second cooldown)

Mythic Passive: Grants all other Legendary items +5 Magic Penetration

Everfrost

  • 3 400 gold
  • +80 Ability Power
  • +200 Health
  • +600 Mana
  • +10 Ability Haste

Active – Frigid Blast: Deal 100 (+30% Ability Power) damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead. (45 second cooldown)

Mythic Passive: Grants all other legendary items +15 Ability Power

Takeaways:

  1. Get Liandry’s Anguish for huge 1v1 bursts
  2. Take Luden’s Tempest if for good ol’ poke
  3. Purchase Everfrost to catch up and/or slow down with quick enemies

Preseason Mythic Items: AP Mythics (Mana)

Hextech Rocketbelt

  • 3 200 gold
  • +80 Ability Power
  • +250 Health
  • +15 Ability Haste

Active – Fire Bolt: Dash in target direction, unleashing an arc of rockets that deal 250-350 (lv 1-18) magic damage. Then, gain 75% Move Speed toward champions for 1 second. (40 second cooldown)

Mythic Passive: Grants all other Legendary items +5 Magic Penetration

Axamuk’s Folly

  • 3 200 gold
  • +80 Ability Power
  • +15 Ability Haste
  • +150 Health
  • +10% Omnivamp

Corruption: For each second in champion combat, deal 3% bonus damage (max 15%). While this effect is maxed, convert 100% of the bonus damage into true damage.

Mythic Passive: Grants all other legendary items +5% Magic Penetration.

Night Harvester

  • 3 200 gold
  • +80 Ability Power
  • +250 Health
  • +15 Ability Haste

The Reaping: Damaging an enemy champion deals 150-250 (lv1-18) magic damage and grants you 25% Move Speed for 1.5 seconds. (60 second cooldown per champion)

Mythic Passive: Grants all other Legendary items +5 Ability Haste

Takeaways:

  1. Get Hextech Rocketbelt if you have been using the Protobelt
  2. Take Axamuk’s Folly if you spam skill shots while getting close (Cassiopeia, Ryze)
  3. Purchase Night Harvester if you can proc the passive with AoE (e.g. Karthus)

Preseason Mythic Items: AD Fighter

Trinity Force

  • 3 333 gold
  • +33 Attack Damage
  • +33% Attack Speed
  • +200 Health
  • +15 Ability Haste

Swift Strikes: Your Attacks grant you 25 Move Speed and (5% Base Attack Damage) Base Attack Damage for 3 seconds. Base Attack Damage increase stacks up to 6 times.

Spellblade: After using an Ability, your next Attack deals (200% base Attack Damage) bonus physical damage. (1.5 second cooldown)

Mythic Passive: Grants all other legendary items +15% Attack Speed

Goredrinker

  • 3 300 gold
  • +45 Attack Damage
  • +400 Health
  • +15 Ability Haste
  • +150% Base Health Regeneration

Active – Thirsting Slash: Deal (110% total Attack Damage) physical damage to enemies in a circle. Recover (20% total Attack Damage) Health + 12% missing Health for each champion hit. (15 second cooldown, reduced by Ability Haste)

Aggression: Gain 1% increased Attack Damage for every 5% of your missing Health (max 15% Attack Damage at 75% missing Health).

Mythic Passive: Grants all other legendary items +3 Ability Haste and +5 Attack Damage

Stridebreaker

  • 3 300 gold
  • +50 Attack Damage
  • +20% Attack Speed
  • +300 Health
  • +10 Ability Haste

Nimble: Dealing physical damage grants you 20 Move Speed on hit for 2 seconds, increased to 60 if it kills the unit.

Active – Swift Slash: Lunge a short distance and deal (110% total Attack Damage) physical damage to enemies in a circle, slowing them by 60%, decaying over 2 seconds. (20 second cooldown)

Mythic Passive: Grants all other legendary items +3% Move Speed

Divine Sunderer

  • 3 300 gold
  • +40 Attack Damage
  • +400 Health
  • +25 Ability Haste

Spellblade: After using an Ability, your next Attack deals bonus physical damage equal to 6% of your max Health. (1.5 second cooldown, 150% base Attack Damage minimum damage)

Feast: When Spellblade hits a champion, heal for 60% of the damage amount

Mythic Passive: Grants all other legendary items +100 Health

Takeaways:

  1. Get Trinity Force if you have been buying it before
  2. Take Goredrinker if you can afford switching targets in team fights
  3. Purchase Stridebreaker if you split push a lot
  4. Buy Divine Sunderer if you split a lot and run into tanks

Preseason Mythic Items: Enchanter

Shurelya’s Battlesong

  • 2 600 gold
  • +300 Health
  • +25 Ability Haste
  • +10% Move Speed

Active – Inspire: Grants you and nearby allies 40% decaying Move Speed for 4 seconds and 60-100 (lv 1-18) bonus magic damage on the next 3 Attacks or Ability hits against champions.

Mythic Passive: Grants all other legendary items +3% Move Speed.

Locket of the Iron Solari

  • 2 600 gold
  • +150 Health
  • +25 Ability Haste
  • +30 Magic Resist
  • +30 Armor

Active – Intervention: Grant nearby allies a 260-430 (ally lv 1-18) shield, decaying over 2.5 seconds. (90 second cooldown)

Iron Aura: Grant nearby allied champions +5 Armor and Magic Resist.

Mythic Passive: Grants all other legendary items a +2 Armor and Magic Resist increase to Iron Aura.

Moonstone Renewer

  • 2 600 gold
  • +150 Health
  • +25 Ability Haste
  • +100% Base Mana Regeneration

Vital Stream: When affecting champions with Attacks or Abilities in combat, heal the most damaged nearby ally for 30-60 (lv 1-18) Health (2 second cooldown). Each second spent in combat with champions increases this healing effect by 25% (max 100%). 

Mythic Passive: Grants all other Legendary items +5 Ability Haste.

Takeaways:

  1. Get Shurelya’s Battlesong if you are trolling
  2. Take Locket of the Iron Solari if you can benefit from a mass shield
  3. Purchase Moonstone Renewer if you are an enchanter

How are Mythic items different?

Mythic items are extremely powerful items that define your playstyle, thus a champion can only have one Mythic item at a time. They are a mix of updated top-tier items (e.g. Liandry’s Torment) and brand new options.

Which Mythic item is the most overpowered?

This is subjective, but I’d argue that 2 of the 3 Marksmen options are insane. Galeforce adds a dash to non-mobile hypercarries while Kraken Slayer grants anyone a Vayne-like true damage passive.

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by Denis Matusovskiy
November 13, 2020

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