LoL Preseason 2021 introduced Mythic items, which are extremely powerful tools that shape your gameplay. That also means you can have only one Mythic item at a time. We’re looking at the items by each champion archetype so you don’t ever feel customer remorse.
Preseason Mythic Items: Marksmen
Galeforce
- 3 400 gold
- +55 Attack Damage
- +20% Attack Speed
- +20% Critical Strike Chance
Active – Zephyr Strike: Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 105-300 (lv 1-18) (+30% bonus Attack Damage) magic damage, increased against low-Health targets by up to 50% against targets at 30% Health. (90 second cooldown)
Mythic Passive: Grants all other legendary items +3% Move Speed.
Kraken Slayer
- 3 400 gold
- +60 Attack Damage
- +25% Attack Speed
- +20% Critical Strike Chance
Harpoon: Every third Attack is enhanced, dealing an additional 80-120 (lv 1-18) (+30% bonus Attack Damage) true damage.
Mythic Passive: Grants all other Legendary items +10% Attack Speed.
Immortal Shieldbow
- 3 400 gold
- +50 Attack Damage
- +15% Attack Speed
- +20% Critical Strike Chance
- +12% Life Steal
Lifeline: When taking damage that would reduce you below 30% health, gain a 150-650 (lv 1-18) shield for 3 seconds. In addition, gain 20% Life Steal for 8 seconds. (90 second cooldown)
Mythic Passive: Grants all other legendary items + 8 Armor and +8 Magic Resist.
Takeaways:
- Get Galeforce if you play an immobile ADC and don’t have enough peel
- Take Kraken Slayer if your champion scales well with Attack Speed
- Purchase Immortal Shieldbow if your team can’t handle an Assassin
Preseason Mythic Items: Tank
Sunfire Aegis
- 3 200 gold
- +450 Health
- +30 Armor
- +30 Magic Resist
- +15 Ability Haste
Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters). Damaging enemy Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (stacks 6 times).
Radiance: At max stacks, your basic attacks explode around you, burning nearby enemies for your Immolate damage for 3 seconds.
Mythic Passive: Grants all other legendary items +5 Ability Haste.
Frostfire Gauntlet
- 3 200 gold
- +350 Health
- +50 Armor
- +30 Magic Resist
- +15 Ability Haste
Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).
Frostfire: Attacks create a frost field that slows enemies by 30% (+4% per 1000 bonus Health) for 1.5 seconds. (4 second cooldown)
Mythic Passive: Grants all other legendary items +100 health and +7.5% Size.
Turbo Chemtank
- 3 200 gold
- +350 Health
- +30 Armor
- +50 Magic Resist
- +15 Ability Haste
Active – Pursuit: Grants +75% Move Speed when moving toward enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Move Speed by 75% for 2 seconds. (90 second cooldown)
Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).
Mythic Passive: Grants all other Legendary items +5% Tenacity and Slow Resist
Takeaways:
- Get Sunfire Aegis if enemies have mixed damage
- Take Frostfire Gauntlet if you can swallow lower Magic Resistance
- Purchase Turbo Chemtank if you’re both the main tank and main engager
Preseason Mythic Items: AD Assassin
Duskblade of Draktharr
- 3 200 gold
- +55 Attack Damage
- +18 Lethality
- +25 Ability Haste
Dusk: Attacking an enemy champion deals 50-150 (lv 1-18) (+30% bonus Attack Damage) additional physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion you have damaged within the last 3 seconds is killed, reset this cooldown and gain invisibility for 1.5 seconds.
Mythic Passive: Grants all other legendary items +5 Ability Haste.
Eclipse
- 3 200 gold
- +55 Attack Damage
- +18 Lethality
- +10% Omnivamp
Moon Strike: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals bonus physical damage equal to 16% of their maximum Health and grants you 30% Move Speed and a 150 (+80% bonus Attack Damage) shield (100 (+60% bonus Attack Damage) for ranged champions) for 2 seconds. (6 second cooldown, 12 seconds for ranged champions).
Mythic Passive: Grants all other legendary items +5% Armor Penetration.
Prowler’s Claw
- 3200 gold
- +65 Attack Damage
- +21 Lethality
- +10 Ability Haste
Active – From the Shadows: Dash through target enemy, dealing 100-200 (lv 1-18) (+45% bonus Attack Damage) physical damage and reducing their Armor by 30% for 3 seconds. (60 second cooldown)
Mythic Passive: Grants all other legendary items +6 Lethality
Takeaways:
- Get Duskblade to simply kill people
- Take Eclipse if a front line threat makes it harder to just kill people
- Purchase Prowler’s Claw against a prominent bruiser
Preseason Mythic Items: AP Mythics (Mana)
Liandry’s Anguish
- 3 400 gold
- +80 Ability Power
- +600 Mana
- +25 Ability Haste
Torment: Your spells cause enemies to burn for 60 (+10% Ability Power) (+4% target’s maximum health) magic damage over 4 seconds, shredding their Magic Resist by 5% per second for 4 seconds (up to 25%)
Mythic Passive: Grants all other legendary items +5 Ability Haste
Luden’s Tempest
- 3 400 gold
- +80 Ability Power
- +600 Mana
- +10 Ability Haste
- +10 Magic Penetration
Echo: Damaging an enemy with an Ability deals 100 (+15% Ability Power) additional magic damage to your target and 3 nearby enemies and grant you 30% Move Speed for 3 seconds. (8 second cooldown)
Mythic Passive: Grants all other Legendary items +5 Magic Penetration
Everfrost
- 3 400 gold
- +80 Ability Power
- +200 Health
- +600 Mana
- +10 Ability Haste
Active – Frigid Blast: Deal 100 (+30% Ability Power) damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead. (45 second cooldown)
Mythic Passive: Grants all other legendary items +15 Ability Power
Takeaways:
- Get Liandry’s Anguish for huge 1v1 bursts
- Take Luden’s Tempest if for good ol’ poke
- Purchase Everfrost to catch up and/or slow down with quick enemies
Preseason Mythic Items: AP Mythics (Mana)
Hextech Rocketbelt
- 3 200 gold
- +80 Ability Power
- +250 Health
- +15 Ability Haste
Active – Fire Bolt: Dash in target direction, unleashing an arc of rockets that deal 250-350 (lv 1-18) magic damage. Then, gain 75% Move Speed toward champions for 1 second. (40 second cooldown)
Mythic Passive: Grants all other Legendary items +5 Magic Penetration
Axamuk’s Folly
- 3 200 gold
- +80 Ability Power
- +15 Ability Haste
- +150 Health
- +10% Omnivamp
Corruption: For each second in champion combat, deal 3% bonus damage (max 15%). While this effect is maxed, convert 100% of the bonus damage into true damage.
Mythic Passive: Grants all other legendary items +5% Magic Penetration.
Night Harvester
- 3 200 gold
- +80 Ability Power
- +250 Health
- +15 Ability Haste
The Reaping: Damaging an enemy champion deals 150-250 (lv1-18) magic damage and grants you 25% Move Speed for 1.5 seconds. (60 second cooldown per champion)
Mythic Passive: Grants all other Legendary items +5 Ability Haste
Takeaways:
- Get Hextech Rocketbelt if you have been using the Protobelt
- Take Axamuk’s Folly if you spam skill shots while getting close (Cassiopeia, Ryze)
- Purchase Night Harvester if you can proc the passive with AoE (e.g. Karthus)
Preseason Mythic Items: AD Fighter
Trinity Force
- 3 333 gold
- +33 Attack Damage
- +33% Attack Speed
- +200 Health
- +15 Ability Haste
Swift Strikes: Your Attacks grant you 25 Move Speed and (5% Base Attack Damage) Base Attack Damage for 3 seconds. Base Attack Damage increase stacks up to 6 times.
Spellblade: After using an Ability, your next Attack deals (200% base Attack Damage) bonus physical damage. (1.5 second cooldown)
Mythic Passive: Grants all other legendary items +15% Attack Speed
Goredrinker
- 3 300 gold
- +45 Attack Damage
- +400 Health
- +15 Ability Haste
- +150% Base Health Regeneration
Active – Thirsting Slash: Deal (110% total Attack Damage) physical damage to enemies in a circle. Recover (20% total Attack Damage) Health + 12% missing Health for each champion hit. (15 second cooldown, reduced by Ability Haste)
Aggression: Gain 1% increased Attack Damage for every 5% of your missing Health (max 15% Attack Damage at 75% missing Health).
Mythic Passive: Grants all other legendary items +3 Ability Haste and +5 Attack Damage
Stridebreaker
- 3 300 gold
- +50 Attack Damage
- +20% Attack Speed
- +300 Health
- +10 Ability Haste
Nimble: Dealing physical damage grants you 20 Move Speed on hit for 2 seconds, increased to 60 if it kills the unit.
Active – Swift Slash: Lunge a short distance and deal (110% total Attack Damage) physical damage to enemies in a circle, slowing them by 60%, decaying over 2 seconds. (20 second cooldown)
Mythic Passive: Grants all other legendary items +3% Move Speed
Divine Sunderer
- 3 300 gold
- +40 Attack Damage
- +400 Health
- +25 Ability Haste
Spellblade: After using an Ability, your next Attack deals bonus physical damage equal to 6% of your max Health. (1.5 second cooldown, 150% base Attack Damage minimum damage)
Feast: When Spellblade hits a champion, heal for 60% of the damage amount
Mythic Passive: Grants all other legendary items +100 Health
Takeaways:
- Get Trinity Force if you have been buying it before
- Take Goredrinker if you can afford switching targets in team fights
- Purchase Stridebreaker if you split push a lot
- Buy Divine Sunderer if you split a lot and run into tanks
Preseason Mythic Items: Enchanter
Shurelya’s Battlesong
- 2 600 gold
- +300 Health
- +25 Ability Haste
- +10% Move Speed
Active – Inspire: Grants you and nearby allies 40% decaying Move Speed for 4 seconds and 60-100 (lv 1-18) bonus magic damage on the next 3 Attacks or Ability hits against champions.
Mythic Passive: Grants all other legendary items +3% Move Speed.
Locket of the Iron Solari
- 2 600 gold
- +150 Health
- +25 Ability Haste
- +30 Magic Resist
- +30 Armor
Active – Intervention: Grant nearby allies a 260-430 (ally lv 1-18) shield, decaying over 2.5 seconds. (90 second cooldown)
Iron Aura: Grant nearby allied champions +5 Armor and Magic Resist.
Mythic Passive: Grants all other legendary items a +2 Armor and Magic Resist increase to Iron Aura.
Moonstone Renewer
- 2 600 gold
- +150 Health
- +25 Ability Haste
- +100% Base Mana Regeneration
Vital Stream: When affecting champions with Attacks or Abilities in combat, heal the most damaged nearby ally for 30-60 (lv 1-18) Health (2 second cooldown). Each second spent in combat with champions increases this healing effect by 25% (max 100%).
Mythic Passive: Grants all other Legendary items +5 Ability Haste.
Takeaways:
- Get Shurelya’s Battlesong if you are trolling
- Take Locket of the Iron Solari if you can benefit from a mass shield
- Purchase Moonstone Renewer if you are an enchanter
How are Mythic items different?
Mythic items are extremely powerful items that define your playstyle, thus a champion can only have one Mythic item at a time. They are a mix of updated top-tier items (e.g. Liandry’s Torment) and brand new options.
Which Mythic item is the most overpowered?
This is subjective, but I’d argue that 2 of the 3 Marksmen options are insane. Galeforce adds a dash to non-mobile hypercarries while Kraken Slayer grants anyone a Vayne-like true damage passive.
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